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A UI/UX design studio for software people use every day

We design interfaces for software people have to use for hours at a time. Every engagement starts with research, every decision traces back to observed behaviour, and every handover is built to survive contact with your engineering team.

What does a UI/UX design company do?

A UI/UX design company researches how people use a product, structures it so they can find their way, and designs the interface and interactions they work with, then supports engineers so the shipped product matches the design.

UX is the decision layer: what the product does, how it is structured and what happens in what order. UI is the expression layer: how that structure looks and responds. We do both, starting with the structural half, because no amount of visual polish fixes a bad hierarchy.

If you are deciding what to build, not just how it should look, our product design service covers that earlier stage too.

What usually brings teams to us

The interface grew rather than got designed

Every feature was added where there was room, not where it belongs. It works if you already know it and is impenetrable if you don't.

Design is a bottleneck, not a multiplier

Engineering waits on screens, screens wait on decisions, decisions wait on a meeting.

It looks fine and performs badly

The product photographs well and users still can't complete the task. Visual polish and usability are different disciplines.

You've outgrown a freelancer

One designer was enough at ten people. At forty you need a system, documentation and someone who can hold the whole product in their head.

What you get

Research and discovery

Interviews, competitive teardown and analytics review, ending in a written problem definition before anyone opens Figma.

Information architecture and flows

How the product is organised and how people move through it. Most interface problems are structural.

Interface design

High-fidelity screens including empty, loading, error and permission-denied states.

Interaction and motion

Transitions and micro-interactions where they communicate state, not as decoration.

Developer handover

Annotated specs, tokens, component behaviour and a live walkthrough with engineering.

Design QA

We review the built implementation against the design and file the differences, so design intent survives into production.

UI/UX design consulting

Not every team needs a full engagement. Consulting work covers design reviews of a release before it ships, a second opinion on a redesign direction, setting up design process for a growing team, or senior design leadership while you hire.

If you want a structured diagnosis rather than advice, a fixed-scope UX audit is usually the better starting point.

How the engagement runs

Focused work runs three to five weeks; a full product redesign with a design system is typically ten to twelve.

  1. Discovery (week 1)

    Interviews, product walkthrough and analytics review, ending in a problem definition both sides sign off.

  2. Structure (weeks 2 to 3)

    Information architecture, flows and low-fidelity direction, where the hard decisions are made.

  3. Design (weeks 3 to 8)

    High-fidelity design reviewed weekly, with components captured into a system as they emerge.

  4. Build support (ongoing)

    Handover, engineering walkthrough and design QA against the implementation.

How much does UI/UX design cost?

It depends on scope more than hours, so we quote against a written scope rather than a single rate. One flow or one dashboard is materially cheaper than a full redesign with a design system.

What moves the price: the number of screens and states, research depth, platforms, whether a design system is included and how much build support you want. You get a fixed written scope and price before we start.

Frequently asked questions

What's the difference between UI and UX design, practically?

UX is the decision layer: what the product does, how it is structured, what happens in what order. UI is the expression layer: how that structure looks and responds. They are done by the same people on the same project; we start with the structural half.

Do you work with our existing brand and design language?

Yes, by default. Unless you have asked for a rebrand, we design within your existing visual language and extend it where it has gaps. See branding if you need more.

Can you work with our in-house designers?

Frequently. A common arrangement is that we handle structural and system work while your designers own day-to-day feature design. We are equally happy as extra senior hands inside an existing team.

What happens after handover?

We stay available through implementation and run design QA against what ships. Without a QA pass, a meaningful share of design intent gets lost between Figma and production.

Will we get juniors after the pitch?

No. Senior designers work on your product from kickoff to handover, with no account managers relaying messages.

Do you design for accessibility?

Yes. WCAG 2.1 AA is our default for contrast, keyboard navigation, focus states and screen-reader semantics. It is far cheaper to design in than to retrofit.

Where are you based, and who do you work with?

We are based in Noida, India, and work with clients in India and the UAE, and take on projects for teams in the United States and the United Kingdom. See locations for how international engagements run.

Tell us what isn't working

Thirty minutes, no deck. Bring the screens your users struggle with and we'll tell you what we would change first.

Last updated 4 October 2026